not me RPG games
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I’m an independent RPG developer with a strong focus on tactical gameplay systems, AI behavior, and custom scripting. My passion lies in building deep, interconnected mechanics and creating meaningful player progression through design and implementation. I enjoy combining creative systems design with solid technical execution. My current project, Shadow's End, includes real-time combat, procedural encounters, and a class-based progression system built from scratch.
A RTS-RPG hybrid featuring hireable characters, class progression, and a dynamic skill system made with Unity.
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